Monday, December 10 • 2:25pm - 3:15pm
Facilitating VREP in the Classroom

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Virtual Reality Education Pathfinder captures student interest through self-directed VR projects. Students develop the ability to research, communicate, problem solve, work in a team, manage time and allocate resources. Student projects cover independent learning, enhancing curriculum via VR and creating a classroom-local business partnership.


Doris Johnson

Technology Coordinator, Randolph Schools

Monday December 10, 2012 2:25pm - 3:15pm
Poster Table 4

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